; MesulineCoat

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideMesulineCoatPosition]
hash = 29010475
vb0 = ResourceMesulineCoatPosition

[TextureOverrideMesulineCoatBlend]
hash = 5a6df7af
vb1 = ResourceMesulineCoatBlend
handling = skip
draw = 11820,0 

[TextureOverrideMesulineCoatTexcoord]
hash = e3c8d7ec
vb1 = ResourceMesulineCoatTexcoord

[TextureOverrideMesulineCoatVertexLimitRaise]
hash = cf68200d
[TextureOverrideMesulineCoatIB]
hash = a2ad4f43
handling = skip
drawindexed = auto

[TextureOverrideMesulineCoatHead]
hash = a2ad4f43
match_first_index = 0
ib = ResourceMesulineCoatHeadIB

; CommandList -----------------------

; Resources -------------------------

[ResourceMesulineCoatPosition]
type = Buffer
stride = 40
filename = MesulineCoatPosition.buf

[ResourceMesulineCoatBlend]
type = Buffer
stride = 32
filename = MesulineCoatBlend.buf

[ResourceMesulineCoatTexcoord]
type = Buffer
stride = 12
filename = MesulineCoatTexcoord.buf

[ResourceMesulineCoatHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MesulineCoatHead.ib

[ResourceMesulineCoatHeadDiffuse]
filename = MesulineCoatHeadDiffuse.dds

[ResourceMesulineCoatHeadLightMap]
filename = MesulineCoatHeadLightMap.dds

[ResourceMesulineCoatHeadShadow]
filename = MesulineCoatHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord